Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.
A hiring manager, industry veteran and portfolio reviewer
In light of reviewing portfolios, allow me to share 8 Habits For Highly Effective Character Artists Lookin' for a Job. Please, Add / Discuss
— Gavin Goulden (@GavinGoulden) June 30, 2017
1. Post a link to your portfolio in your job application. No portfolio = no job.
2. No game art in your portfolio is an instant pass for me. Even if you’re the best sculptor ever, that’s only 33% of the job.
3. For the love of god, no demo reels for character artists. 80% of the time is a model showing weird angles and slowly rotating to dubstep
4. Seriously, no demo reel. Take multiple shots of your character in nice, then neutral lighting, with a model/material breakdown.
5. Less is more. Learn to self-edit and be consistent with the type of work you are showing. 3 good characters are better than 8 okay ones.
6. Show me what you got. Art first and second. Resume third. No one needs to know what your hobbies are, they’re irrelevant to the job.
7. Research the job you are applying for. Make sure your portfolio contains work relevant to the position.
@ArtStationHQ to host your portfolio. It’s cheap, standardized, widely common in the industry, searchable, clean, and easy to use.
Don’t forget to read our interview with the artist here.