The artist states that he created the project for an art test in 8 hours using Houdini.
Starting from a base, he had to set up a parking spot, adding as many customization options as he could.
"This has been a fun challenge since I never actually dug into procedural generation before, and since it came out pretty good I decided to publish it and add some quick renders of possible configurations," noted Riccardi.
Cutting the shape into parking spots
Just imagine how much time you could save when creating scenes and game levels.
Stripe pivots generation and cutting from the main shape
Valid parking rows selection and attribute generation for scatter tuning
You can learn more about the project here.