Projekt Red Chooses More Humane Attitude To Cyberpunk Devs
Events
Subscribe:  iCal  |  Google Calendar
Miami US   15, Jul — 20, Jul
Orlando US   24, Jul — 27, Jul
Grapevine US   25, Jul — 29, Jul
Los Angeles US   28, Jul — 29, Jul
Los Angeles US   28, Jul — 2, Aug
Latest comments
by UtopiaNemo
5 hours ago

I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.

by Philip Ho
8 hours ago

Great stuff Fran!

What the hell are you saying? I can't make sense of it.

Projekt Red Chooses More Humane Attitude To Cyberpunk Devs
19 May, 2019
News

Footage of Cyberpunk 2077 made it clear that the project is incredibly huge, and the question here is whether workers at CD Projekt Red have time for their personal lives.  The developer was previously accused of crunch, but a recent Kotaku article states that studio management decided to improve their work-life balance, even if crunch can still be necessary.

“We’re known—let me be humble for a moment here—we are known for treating gamers with respect,” stated Marcin Iwiński, the company’s co-founder. “This is what we’ve been working hard toward. And I actually would like for us to also be known for treating developers with respect.”

The management team set up a “non-obligatory crunch policy”, meaning that even when they are asked to work on nights and weekends, it’s not “mandatory.”

“We’ve been working toward it for some time already,” Iwiński added. “We’ve been communicating clearly to people that of course there are certain moments where we need to work harder—like I think the E3 demo is a pretty good example—but we want to be more humane and treat people with respect. If they need to take time off, they can take time off. Nobody will be frowned upon if this will be requested.”

They also hope that this public statement would make developers feel more comfortable telling that they need time off.

It also appears that as of this moment, CD Projekt Red’s team have to limit their vacation to specific times in 2019. The team is trying to organize the vacations better, but the management states that on certain occasions there are certain rules, and they have some special rules for the last year of the development.

Make sure to get more details on their work in an article by Kotaku.

Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

All future updates are included and will be available for download as soon as they are released.

Check the full feature list

Contact VEA Games

Comments

5
Leave a Reply

avatar
2 Comment threads
3 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
4 Comment authors
Kevinsanek94coolJeffLucas Recent comment authors
Jeff
Guest
Jeff

Voluntary crunch is utter bullshit. Those that elect not to work the extra hours are passed over for promotions and bonuses. It has been a veiled threat that those who dont crunch on a regular basis are first to go when layoffs happen after shipment.

Kevin
Guest
Kevin

For fuck sake people, developers are not children and don’t need to be babied. With a game like cyberpunk they have spent there lives working and proving themselves for this opportunity to show what they can do. When you spend anywhere from 2 to 5 years of your life on a project and you know you have something special, if need to be forced to put in every last bit of effort at “crunch” time you probably don’t deserve to be there.

Lucas
Guest
Lucas

Wow, did you even worked (or aware of what it’s like) on a production ? Asking people to work extra hours for a game shouldn’t be an industry standard, because this is literally hostage taking. I understand crunch time, but it should really be an extreme solution. You can’t ask people to cut down their personnal/family life just because your game is “special”. Bravo to CRP for fighting against this.

sanek94cool
Guest
sanek94cool

Tell Japan more about having less crunches.

Kevin
Guest
Kevin

If a 100 million dollar investments ability to break even and bring attention to future projects isn’t an extreme scenario, I don’t know what is. It’s often the last minute spit and polish that makes the difference between a masterpiece that is talked about for years, and wasted potential.

Related articles