I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting
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What if Minecraft supported ray tracing? It actually happened! Check out these videos of the game by umsoea with a new amazing look.
All the settings here are maxed out and the game uses custom textures. The author pointed out that frame rate is below 30 but with normal graphics settings and without recording the build is playable with up to 50-70 fps.
The game is running on a GTX 970 with an i7 4790k and 16GB DDR3 RAM.
This custom build includes:
- Fully Path traced Global Illumination (with infinite bounces)
- Fully Raytraced reflections (+roughness)
- Glass Block refractions
- Support for PBR textures
Sadly, you can’t download it for free as it’s an experimental version, but there’s a way to get it: you can Sonic Ether’s work on Patreon (Gold Rank supporters have access to his experimental library of shaders).
Abandoned Post Apoc Apartment Game Props by Dekogon is a bundle of high-quality assets and includes all meshes, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget. Additionally includes RAW files (Obj, Fbx, and Textures) for use in other engines or software.