Real-Time Procedural Placement in Horizon: Zero Dawn

Jaap van Muijden from Guerrilla Games gave a talk at GDC and shared how the team created the GPU-based procedural system for Horizon: Zero Dawn.

Senior tech programmer, Jaap van Muijden, worked on rendering, simulation, and placement system that helped to create a stunning world in Horizon: Zero Dawn. At GDC, he talked about building the real-time placement system, its result, and the GPU pipeline that helped the team create a lush open world. 

During the talk, he shared insights on how and why the team moved from the traditional CPU-based placement system to real-time, shared artists' workflow during the environment production and provided production logic graphs artists worked with and spoke about the algorithms and shaders used for the GPU pipeline. 

Jaap also gave some tips on how to build cool environments while covering the topics. 

GDC 2020 is coming soon! Don't forget to check its website for news and updated sessions schedule. 

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    Real-Time Procedural Placement in Horizon: Zero Dawn