Recreating Wolfenstein Submarines in UE4
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Latest comments
by jhon perker
3 hours ago

The new features facial expression is very unique and the first launch in apple. I have used this expression, and I love to use this. this is very funny and look like the original. but sometimes it refuses to express then i prefer to go Apple Support Australia.

by Matthew
5 hours ago

You may want to credit Critical Role and Sam Riegel for the character creation.

by Admin
9 hours ago

hahaha, oh sorry, man we'll fix. is there a way we can actually contact him???

Recreating Wolfenstein Submarines in UE4
30 October, 2017
News

James Horn has recently posted a breakdown of his Wolfenstein submarine fan art created in Unreal Engine 4. The breakdown comes with tons of tips and tricks on blockout, modularity, texture work, lighting and other aspects of production. Let’s dive into studying it. 

Here are the final results: 

You can also get a free PDF with the breakdown here and the final scene there

The breakdown was originally published on ArtStation

Source: ArtStation

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