Thanks for featuring my alpha pack. I always try to keep the price super low so everyone can afford it, and such articles mean a lot! Thanks again. -Jonas Roscinas
not sure what the program will be...fancy video and I love everything allgorithmic does but I really dont know what this will be any thoughts
James Horn has recently posted a breakdown of his Wolfenstein submarine fan art created in Unreal Engine 4. The breakdown comes with tons of tips and tricks on blockout, modularity, texture work, lighting and other aspects of production. Let’s dive into studying it.
Here are the final results:
The breakdown was originally published on ArtStation.