Very interesting! Thank you Valery for such a useful review of your work!
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Great stuff. And many thanks for those tuts by Jason! They helped me a lot.
James Horn has recently posted a breakdown of his Wolfenstein submarine fan art created in Unreal Engine 4. The breakdown comes with tons of tips and tricks on blockout, modularity, texture work, lighting and other aspects of production. Let’s dive into studying it.
Here are the final results:
The breakdown was originally published on ArtStation.