Red Dead Online: What Should We Expect?
Events
Subscribe:  iCal  |  Google Calendar
San Antonio US   18, Jan — 21, Jan
London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Latest comments
by Frank
6 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
10 hours ago

Hi, what version of blender does this work with?

by anonymous
14 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Red Dead Online: What Should We Expect?
19 September, 2018
News

Rockstar has finally announced Red Dead Online, a new online experience that will continue the story of Red Dead Redemption 2’s huge open world. Finally? Yes, we haven’t heard anything about the project until today, but isn’t that an obvious move? 

Rockstar describes Red Dead Online as “an evolution of the classic multiplayer experience in the original Red Dead Redemption, blending narrative with competitive and cooperative gameplay in fun new ways.” The whole experience will start as a public beta test, so developers will have plenty of time to upgrade gameplay and put the finishing touches. 

Red Dead Online is planned for launch in November 2018, and the team decided to prepare players for some turbulence at launch. Access to Red Dead Online will be free to anyone with a copy of Red Dead Redemption 2 on PS4 or Xbox One.

IGN talked to the Imran Sarwar, Director of Design at Rockstar North, and Josh Needleman, Senior Producer at Rockstar San Diego, to learn more about the upcoming online game. Here’s something from their talk. 

First of all, Red Dead Online will use the world and gameplay mechanics of Red Dead Redemption 2 as a basis. Nothing new here — a situation similar to GTA V and GTA Online. “Players will be able to explore alone or easily join with friends or other players to compete or work together. We’ll take full advantage of the entire world, as well as all the aspects of a 19th-century setting that make Red Dead Redemption 2 unique and fun,” said Imran Sarwar. 

The team stated that two titles won’t be released alongside because they want to develop them independently. Well, we have to understand that launching such huge online worlds isn’t an easy task. The team will definitely face some issues they’ll gradually fix. 

What is the biggest difference between GTA and Red Dead online worlds? “You’re often speeding through or flying over a GTA world, whereas in Red Dead Redemption the change of pace elevates the intimacy of the overall experience. Like the single player game’s story of Arthur Morgan, we want people to settle into their online characters and feel like every activity makes sense for the character, the setting and the time,” said Josh Needleman. Still, Grand Theft Auto Online is definitely the template for their next title.

You can find more details from IGN here. Let’s discuss now. Are you excited? The world of Red Dead Redemption 2 looks huge and beautiful, but can we be sure about the success of the online part? GTA Online was fun with a number of great ideas like heists, but the game faced (still faces, actually) a ton of problems, which made it hard to play sometimes, so the main question is whether the team is ready to fix all the issues this time. Make sure to discuss the announcement in the comments below. 

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz
Related articles