Ok, what about LODs and billboards in "most commonly used method"..? In comparing, Most commonly used method can help me to reach less synthetic look. And with progressive LODs keep overdraw on predictable level. Brutforce approach never works - confirmed)
честно сказать я в ахуе
finally some good news
Model+Model has presented ReDeform, a new modifier plugin for 3DS Max that lets users resize objects in world units with several options to freeze the deformation of specified areas to retain proportions. The thing is that you can quickly make resizeable parametric models from any source mesh, especially when it comes to furniture, kitchen cabinets, doors, shelves, tables and more.
To identify areas whose proportions should be preserved, ReDeform is said to require the user to position X, Y and Z plane sub-objects. The scale operation then takes place between the first vertices the plugin finds on either side of this plane. You can expand the plane to a rectangle to freeze the area that is enclosed.
You can also position the pivot from which the scale operation takes place and rescale the object visually using a control cage or offset the boundaries a specified distance from the bounding box which could make using multiple ReDeform objects together.
There’s also a Preserve UVWs option to prevent UVW maps from becoming deformed when scaled.
ReDeform would cost you $20 for a perpetual license or you could try a 15-day demo. Learn more on Model+Model’s website.