ReDeform Plugin for 3DS Max
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Latest comments
by Obamu
43 min ago

Is it just me who can't find the "template"? all the "Learn more" links are just mirrors of this same copied paragraph but different site;

by PhilipWatkins
1 hours ago

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by kellim worthington
2 hours ago

When i am in university i have also one of Graphic designing and i also develop some designs that teacher give me but after that i did not even read anything about because of other courses is to hard and their Best Assignment Help that is why i am not given time on design but i wanted to learn and use these software's to design like others.

ReDeform Plugin for 3DS Max
29 August, 2018
News

Model+Model has presented ReDeform, a new modifier plugin for 3DS Max that lets users resize objects in world units with several options to freeze the deformation of specified areas to retain proportions. The thing is that you can quickly make resizeable parametric models from any source mesh, especially when it comes to furniture, kitchen cabinets, doors, shelves, tables and more. 

To identify areas whose proportions should be preserved, ReDeform is said to require the user to position X, Y and Z plane sub-objects. The scale operation then takes place between the first vertices the plugin finds on either side of this plane. You can expand the plane to a rectangle to freeze the area that is enclosed. 

You can also position the pivot from which the scale operation takes place and rescale the object visually using a control cage or offset the boundaries a specified distance from the bounding box which could make using multiple ReDeform objects together. 

There’s also a Preserve UVWs option to prevent UVW maps from becoming deformed when scaled. 

ReDeform would cost you $20 for a perpetual license or you could try a 15-day demo. Learn more on Model+Model’s website

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