Rusty Hazelden Launches The Art of V-Ray Vol. 1
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Oh shit!

by S.K.O
1 days ago

VUE without competition

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Rusty Hazelden Launches The Art of V-Ray Vol. 1
11 August, 2019

Rusty Hazelden has shared an in-depth 4-part V-Ray tutorial series on YouTube which is a great practical guide to mastering the V-Ray renderer in Autodesk Maya.

You will learn about the power of V-Ray through a series of in-depth Maya tutorials that focus on rendering a TV commercial featuring colorful splashes of paint. The artist broke down a series of shots in a television commercial and revealed the techniques used to render colorful splashes of paint using V-Ray for Maya.

Please note that the fluid simulations were created in Maya using the Phoenix FD plug-in and saved as Alembic cache files. Rusty discussed the V-Ray frame buffer and the V-Ray render settings, adjusting lights and materials in real-time using the V-Ray IPR renderer, and a comparison of progressive and bucket rendering modes.

You will find out whether you should render your next V-Ray project on the GPU or CPU, learn a wide range of lighting techniques that can be used to create a dramatic studio environment, discover how to enhance the realism of a shot by enabling motion blur with the V-Ray Physical Camera, and more.

Don’t forget to discuss the series in the comments.

Ornament Trims Vol.1 by Jonas Ronnegard is a set of 60 Ornament trim brushes for ZBrush. All brushes use 2048×2048 16-bit alphas, PSD, Tiff, PNG alphas are also included.

In the future, it would be possible to use these brushes in Substance Painter as well. The customers will get access to it automatically once the update is released.

Check the full description

Contact Jonas Ronnegard

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