amazing stuff man
Am I tripping? I Always thought "pixel art" was based on those 8-bit old games, with hard pixels and little shapes to form scenes. THis is NO PIXEL ART in my conception, but mere digital images.
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Have you figured out the process of setting up volumetric fog and lighting in UE4? The latest versions of Unreal introduced a number of tools for environment artists that can help you get a nice final render, but how does one use these tools? Let’s study an Epic session from GDc18 to learn how to deal with volumetric fog and lighting. Sjoerd De Jong covered the latest improvements and talked about essential steps.
This session by Epic’s Sjoerd De Jong covers the latest improvements to Unreal Engine’s Volumetric Fog and lighting features. Within a beautiful nature scene, you will learn how to set up these effects, and how you can achieve spectacular results by authoring Volumetric Fog through the Material Editor.
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