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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Have you figured out the process of setting up volumetric fog and lighting in UE4? The latest versions of Unreal introduced a number of tools for environment artists that can help you get a nice final render, but how does one use these tools? Let’s study an Epic session from GDc18 to learn how to deal with volumetric fog and lighting. Sjoerd De Jong covered the latest improvements and talked about essential steps.
This session by Epic’s Sjoerd De Jong covers the latest improvements to Unreal Engine’s Volumetric Fog and lighting features. Within a beautiful nature scene, you will learn how to set up these effects, and how you can achieve spectacular results by authoring Volumetric Fog through the Material Editor.
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