Setting Up Volumetric Fog & Lighting in UE4
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33 min ago

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by Matthieu CHOLLET
11 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

by Emanuel
20 hours ago

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Setting Up Volumetric Fog & Lighting in UE4
23 April, 2018
News

Have you figured out the process of setting up volumetric fog and lighting in UE4? The latest versions of Unreal introduced a number of tools for environment artists that can help you get a nice final render, but how does one use these tools? Let’s study an Epic session from GDc18 to learn how to deal with volumetric fog and lighting. Sjoerd De Jong covered the latest improvements and talked about essential steps.  

This session by Epic’s Sjoerd De Jong covers the latest improvements to Unreal Engine’s Volumetric Fog and lighting features. Within a beautiful nature scene, you will learn how to set up these effects, and how you can achieve spectacular results by authoring Volumetric Fog through the Material Editor.

Epic Games 

Was this one helpful? Do you have some other challenges? Discuss the topic in the comments below. 

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