Setting Up Volumetric Fog & Lighting in UE4
Events
Subscribe:  iCal  |  Google Calendar
Amsterdam NL   25, Jun — 28, Jun
Los Angeles US   25, Jun — 28, Jun
Montreal CA   27, Jun — 1, Jul
Cambridge GB   28, Jun — 2, Jul
Guildford GB   29, Jun — 30, Jun
Latest comments

amazing stuff man

by Mau Vasconcellos
2 hours ago

Am I tripping? I Always thought "pixel art" was based on those 8-bit old games, with hard pixels and little shapes to form scenes. THis is NO PIXEL ART in my conception, but mere digital images.

by peterpen
8 hours ago

If you wanna to read the information forst time home buyer so access the web link first home buyer program here you read the full information and grants the lone low interest.

Setting Up Volumetric Fog & Lighting in UE4
23 April, 2018
News

Have you figured out the process of setting up volumetric fog and lighting in UE4? The latest versions of Unreal introduced a number of tools for environment artists that can help you get a nice final render, but how does one use these tools? Let’s study an Epic session from GDc18 to learn how to deal with volumetric fog and lighting. Sjoerd De Jong covered the latest improvements and talked about essential steps.  

This session by Epic’s Sjoerd De Jong covers the latest improvements to Unreal Engine’s Volumetric Fog and lighting features. Within a beautiful nature scene, you will learn how to set up these effects, and how you can achieve spectacular results by authoring Volumetric Fog through the Material Editor.

Epic Games 

Was this one helpful? Do you have some other challenges? Discuss the topic in the comments below. 

Leave a Reply

avatar
Related articles