that freaking scary, what a lost!, But even tho is an adobe error, men if you work as freelance profesionally how dont you have at least one backup, sure you might lose recent projects, but not the rest, wich still is a fucked up by adobe, but a least a smaller lost for the user. I hope some can be recover or at least that he wins the claim.
Very helpful article, Thank you for sharing. I love you Hotmail sign up
That helmet tho I think that one is spot on with kinda like a classic feel to it.
SideFX announced that Third Party Rendering is being added to Houdini Indie. Now independent artists and studios have a chance to use RenderMan, Arnold and OctaneRender in their lighting pipeline along with Houdini’s Mantra renderer. It is said that artists can choose their favorite renderer or assign different renderers to groups of objects in the same scene, then composite the results for the final image.
Arnold’s tight integration in Houdini is very popular amongst our VFX studio customers. We are pleased that artists will now be able to try, learn, and actually use Arnold while benefiting from Houdini Indie’s much lower starting price.
Houdini Indie support is said to be available for V-Ray and Redshift soon. Both of these renderers are in closed testing right now, and open releases are awaited later in 2016.
Third Party Rendering support in Houdini Indie will be available when Houdini 15.5 is released on May, 2016. All of the renderers will work within the existing Houdini Indie render limits – 1920×1080 for animation sequences and unlimited for still images. Rendering in Houdini Indie will go directly to the renderer without saving out render description files.
Houdini Indie is available for $199 USD per year. The Third Party Rendering feature is added at no extra cost.