I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
SideFX announced that Third Party Rendering is being added to Houdini Indie. Now independent artists and studios have a chance to use RenderMan, Arnold and OctaneRender in their lighting pipeline along with Houdini’s Mantra renderer. It is said that artists can choose their favorite renderer or assign different renderers to groups of objects in the same scene, then composite the results for the final image.
Arnold’s tight integration in Houdini is very popular amongst our VFX studio customers. We are pleased that artists will now be able to try, learn, and actually use Arnold while benefiting from Houdini Indie’s much lower starting price.
Houdini Indie support is said to be available for V-Ray and Redshift soon. Both of these renderers are in closed testing right now, and open releases are awaited later in 2016.
Third Party Rendering support in Houdini Indie will be available when Houdini 15.5 is released on May, 2016. All of the renderers will work within the existing Houdini Indie render limits – 1920×1080 for animation sequences and unlimited for still images. Rendering in Houdini Indie will go directly to the renderer without saving out render description files.
Houdini Indie is available for $199 USD per year. The Third Party Rendering feature is added at no extra cost.