SIGGRAPH 2018: Technical Papers Preview
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Doesn't they say the same thing about photography when it was emerging? ;)

Agreed. This is just depressing and is a detriment to society. If this keeps advancing at its current rate, good art will be so trivial to generate that it won't be special anymore. Art will slowly morph into a banal distraction, with creating an original piece being as easy as applying an Instagram filter. The role of the human artist will change from a craftsperson to someone who picks a bunch of parameters, gives it to the AI, and chooses the best output. This type of technology is a threat to the very existence of art as a craft, will completely devalue artwork, and will make the journey of training to become an artist obsolete. I hate these researchers for what they're doing to a field that I love.

I disagree. There will always be demand for real artists. Like any other digital software, this is just a tool with the possibility to help artists create compelling worlds faster and add realism that would otherwise have taken days to make using other methods. As a 3D character artist, I would love to use this to create quick backdrops to place my characters in to enhance final renders.

SIGGRAPH 2018: Technical Papers Preview
4 June, 2018
News

The SIGGRAPH team shared a video preview of some of the studies that will be discussed at this year’ conference in Vancouver. Let’s have a brief look at the future of the industry.  

The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. SIGGRAPH 2018 brings together thousands of professionals in the fields of computer graphics and interactive techniques. The conference takes place 12 – 16 August 2018 in Vancouver, BC, Canada.

To learn more and register, visit this page

Detailed session content for the SIGGRAPH Technical Papers Program is available here

SIGGRAPH 

Looking for a page with links to the papers that will be presented at SIGGRAPH 2018? Here it is. Thank you, Ke-Sen Huang.

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