If you go for Unity and Biomes, as you wrote in your article, please do support Vegetation Studio Pro. Your work is awesome, can't wait to see it on the store.
Great breakdown of the process and optimization, thanks for sharing.
This article just not only provides great tools for level design. It's also useful vocabulary to express ideas with our team. https://xbeasts.blogspot.com/2018/12/Remove-Wall-Decals.html
Lotsalote has shared a video guide to simulating smoke with Blender Cycles. The artist will guide you through all the essential steps so that you can simulate your own effects.
0:08 – Quick Smoke
2:06 – Animating the emitter
4:21 – Camera and lighting
9:26 – Rendering and exporting
12:17 – Post-production in After Effects
Did you find the tutorial useful? How long have you been using Blender?