Source Code for HBIL Technique
Subscribe:  iCal  |  Google Calendar
Helsinki FI   17, Oct — 25, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Paris FR   24, Oct — 27, Oct
San Jose US   25, Oct — 26, Oct
Latest comments
by Delip Huges
3 hours ago

There are AwesomeBump that is written in QT and do not require .NET Framework and has code open.

by Sergey
5 hours ago

Интересно, не понятно зачем, но круто. Я бы хотел поучаствовать в проекте

9 hours ago

Already have ndo, b2m, knald, and others.. Why another one?

Source Code for HBIL Technique
21 September, 2018

Have you heard about HBIL by Benoit Patapom Mayaux? It is a fast and efficient screen-space indirect lighting technique that might be an ideal complement to any far-field illumination strategies like probe-based solutions. The thing is that the developer has recently shared a source code for this technique on GitHub. 

Check out the technique in action below, the little insets present the direct lighting-only images:

Basically, the technique that offers a cheap but efficient way to add ambient occlusion and indirect lighting by exploiting the screen-space information at its maximum potential.

This near-field technique is described as “an exact complement to the far-field indirect lighting offered by environment probes and, together, they should bring a lot of realism to your renderings.”

You can learn more about the mathematical theory behind HBIL in the following paper: 2018 Mayaux – Horizon-Based Indirect Lighting (HBIL).pdf.

Get the files and read more about the technique on GitHub.


Leave a Reply

Be the First to Comment!

Related articles
Environment Art Program
Character Art Program
Environment Art Program