Stylized Water Shader for UE4
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Stylized Water Shader for UE4
13 July, 2017
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Alessa Baker is working on a very nice shader, that will make your stylized scenes a bit more alive.

Our long time contributor Alessa Baker has recently published an amazing little product, which you might find really useful. The Stylized Water Shader gives you a fully customizable, distance field based water for UE4. The shader is able to detect and create variations in liquid based on objects and shorelines. 

Features:

  • Environment handler (Wind intensity, direction, on/off)
  • Full customization of Variation and speed/intensity, shoreline + outline (and their respective textures), Shore and Outline spread, Refraction, depth based opacity, normal strength and tiling,  local Wind Override
  • 6 material instances to get you started.
  • Caustics Support
  • Under Water Post Process
  • Post Process customization

It is not available for purchase now, but you can make a pre-order. The expected price is about $19. Great addition to the stylized 3d environments.

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2 Comments on "Stylized Water Shader for UE4"

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Alessa Baker
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Alessa Baker

Hey D.Russell, Alessa here, developer on the Stylized Water Shader. I’m looking more in to the Distance Fields issue with VR – and depending my findings I will be pushing for any fixes related to Unreal Engine 4 with Distance Fields.

For now though, if it’s a limitation of the engine then there isn’t much I can do. I may seek an alternative of creating a different way of doing the same technique without relying on Distance Fields and release it as an update to Stylized Water Shader (will be available to people who purchase).

I hope this helps, Alessa.

D.russell
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D.russell

Please test for VR. I think there are lot of distance field post process that are not working. Looks awesome though, can’t wait to marsh into into a style I’m working on.

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