Stylized Water Shader for UE4
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Latest comments
by Charlotte Delannoy
7 hours ago

Thanks a lot ! Did you give some masterclass of something ?

by Hun Young Ha
10 hours ago

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
11 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg

Stylized Water Shader for UE4
13 July, 2017
News

Alessa Baker is working on a very nice shader, that will make your stylized scenes a bit more alive.

Our long time contributor Alessa Baker has recently published an amazing little product, which you might find really useful. The Stylized Water Shader gives you a fully customizable, distance field based water for UE4. The shader is able to detect and create variations in liquid based on objects and shorelines. 

Features:

  • Environment handler (Wind intensity, direction, on/off)
  • Full customization of Variation and speed/intensity, shoreline + outline (and their respective textures), Shore and Outline spread, Refraction, depth based opacity, normal strength and tiling,  local Wind Override
  • 6 material instances to get you started.
  • Caustics Support
  • Under Water Post Process
  • Post Process customization

It is not available for purchase now, but you can make a pre-order. The expected price is about $19. Great addition to the stylized 3d environments.

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Alessa BakerD.russell Recent comment authors
Alessa Baker
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Alessa Baker

Hey D.Russell, Alessa here, developer on the Stylized Water Shader. I’m looking more in to the Distance Fields issue with VR – and depending my findings I will be pushing for any fixes related to Unreal Engine 4 with Distance Fields.

For now though, if it’s a limitation of the engine then there isn’t much I can do. I may seek an alternative of creating a different way of doing the same technique without relying on Distance Fields and release it as an update to Stylized Water Shader (will be available to people who purchase).

I hope this helps, Alessa.

D.russell
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D.russell

Please test for VR. I think there are lot of distance field post process that are not working. Looks awesome though, can’t wait to marsh into into a style I’m working on.