This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.
Alessa Baker is working on a very nice shader, that will make your stylized scenes a bit more alive.
Our long time contributor Alessa Baker has recently published an amazing little product, which you might find really useful. The Stylized Water Shader gives you a fully customizable, distance field based water for UE4. The shader is able to detect and create variations in liquid based on objects and shorelines.
- Environment handler (Wind intensity, direction, on/off)
- Full customization of Variation and speed/intensity, shoreline + outline (and their respective textures), Shore and Outline spread, Refraction, depth based opacity, normal strength and tiling, local Wind Override
- 6 material instances to get you started.
- Caustics Support
- Under Water Post Process
- Post Process customization
It is not available for purchase now, but you can make a pre-order. The expected price is about $19. Great addition to the stylized 3d environments.