Stylized Water Shader for UE4
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Latest comments

OMG! this is awesome!

by Poussasin
2 days ago

Thank you so much, now I am confident to say that I know how to bake.

by Poussasin
2 days ago

Very nice, thx for sharing!

Stylized Water Shader for UE4
13 July, 2017

Alessa Baker is working on a very nice shader, that will make your stylized scenes a bit more alive.

Our long time contributor Alessa Baker has recently published an amazing little product, which you might find really useful. The Stylized Water Shader gives you a fully customizable, distance field based water for UE4. The shader is able to detect and create variations in liquid based on objects and shorelines. 


  • Environment handler (Wind intensity, direction, on/off)
  • Full customization of Variation and speed/intensity, shoreline + outline (and their respective textures), Shore and Outline spread, Refraction, depth based opacity, normal strength and tiling,  local Wind Override
  • 6 material instances to get you started.
  • Caustics Support
  • Under Water Post Process
  • Post Process customization

It is not available for purchase now, but you can make a pre-order. The expected price is about $19. Great addition to the stylized 3d environments.


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2 Comments on "Stylized Water Shader for UE4"

Alessa Baker
Alessa Baker

Hey D.Russell, Alessa here, developer on the Stylized Water Shader. I’m looking more in to the Distance Fields issue with VR – and depending my findings I will be pushing for any fixes related to Unreal Engine 4 with Distance Fields.

For now though, if it’s a limitation of the engine then there isn’t much I can do. I may seek an alternative of creating a different way of doing the same technique without relying on Distance Fields and release it as an update to Stylized Water Shader (will be available to people who purchase).

I hope this helps, Alessa.


Please test for VR. I think there are lot of distance field post process that are not working. Looks awesome though, can’t wait to marsh into into a style I’m working on.