AI applications are only beginning to materialize. It's so exciting what neural networks will do to art workflows in the coming years.
W T F!!! Why, really don't understand, EA = just a fucking looser company!
Amazing... Congratulations for the new way to show information.. I hope they could use this to teaching.
Alessa Baker is working on a very nice shader, that will make your stylized scenes a bit more alive.
Our long time contributor Alessa Baker has recently published an amazing little product, which you might find really useful. The Stylized Water Shader gives you a fully customizable, distance field based water for UE4. The shader is able to detect and create variations in liquid based on objects and shorelines.
- Environment handler (Wind intensity, direction, on/off)
- Full customization of Variation and speed/intensity, shoreline + outline (and their respective textures), Shore and Outline spread, Refraction, depth based opacity, normal strength and tiling, local Wind Override
- 6 material instances to get you started.
- Caustics Support
- Under Water Post Process
- Post Process customization
It is not available for purchase now, but you can make a pre-order. The expected price is about $19. Great addition to the stylized 3d environments.