Stylized Water Shader for UE4
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.

by z35
1 days ago

awesome :O

Stylized Water Shader for UE4
13 July, 2017
News

Alessa Baker is working on a very nice shader, that will make your stylized scenes a bit more alive.

Our long time contributor Alessa Baker has recently published an amazing little product, which you might find really useful. The Stylized Water Shader gives you a fully customizable, distance field based water for UE4. The shader is able to detect and create variations in liquid based on objects and shorelines. 

Features:

  • Environment handler (Wind intensity, direction, on/off)
  • Full customization of Variation and speed/intensity, shoreline + outline (and their respective textures), Shore and Outline spread, Refraction, depth based opacity, normal strength and tiling,  local Wind Override
  • 6 material instances to get you started.
  • Caustics Support
  • Under Water Post Process
  • Post Process customization

It is not available for purchase now, but you can make a pre-order. The expected price is about $19. Great addition to the stylized 3d environments.

Comments

2
Leave a Reply

avatar
2 Comment threads
0 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
2 Comment authors
Alessa BakerD.russell Recent comment authors
Alessa Baker
Guest
Alessa Baker

Hey D.Russell, Alessa here, developer on the Stylized Water Shader. I’m looking more in to the Distance Fields issue with VR – and depending my findings I will be pushing for any fixes related to Unreal Engine 4 with Distance Fields.

For now though, if it’s a limitation of the engine then there isn’t much I can do. I may seek an alternative of creating a different way of doing the same technique without relying on Distance Fields and release it as an update to Stylized Water Shader (will be available to people who purchase).

I hope this helps, Alessa.

D.russell
Guest
D.russell

Please test for VR. I think there are lot of distance field post process that are not working. Looks awesome though, can’t wait to marsh into into a style I’m working on.