Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
Alessa Baker is working on a very nice shader, that will make your stylized scenes a bit more alive.
Our long time contributor Alessa Baker has recently published an amazing little product, which you might find really useful. The Stylized Water Shader gives you a fully customizable, distance field based water for UE4. The shader is able to detect and create variations in liquid based on objects and shorelines.
- Environment handler (Wind intensity, direction, on/off)
- Full customization of Variation and speed/intensity, shoreline + outline (and their respective textures), Shore and Outline spread, Refraction, depth based opacity, normal strength and tiling, local Wind Override
- 6 material instances to get you started.
- Caustics Support
- Under Water Post Process
- Post Process customization
It is not available for purchase now, but you can make a pre-order. The expected price is about $19. Great addition to the stylized 3d environments.