Sorry guys, missed this. We'll credit the artist, sorry!
Looks beautiful. Thank you for the information.
Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.
Marianna Yakimova from an art studio “Pompidou” has recently presented a stunning work with a girl in a pink dress. The artist and her team created the model for a perfume ad with an idea of a dress looking like a blooming flower bud. You have to admit that this art looks amazing!
The illustration was created for perfume advert with a soft floral fragrance that represents the image of a sensual and romantic essence of a girl in pink. The dress texture reminds of blooming flower buds.
For most realism, we paid attention to hair and dress details, the properties of a flying translucent fabric that represent the exile chiffon, color palette and light balance. Our goal was to create a secret, elegant and fresh mood that would emphasize the fragrance of a perfume.
The artists used ZBrush for sculpting, Marvelous Designer for the dress, Ornatrix for her
hair and V-Ray for the final render.
What are your thoughts on the final model? What would you set up differently?