Talk: Open World & Landscape Tools in UE4

Watch a talk on open-world and landscape tools in Unreal Engine.

This presentation by Epic Principal Technical Artist Ryan Brucks will tell you about the current state of Open-World Development in UE4. The artist shared the team's progress and discussed future plans.

The future holds a bunch of new features for open-world projects including Landscape Layer System, Virtual Texturing, and Custom Blueprint Brushes. 

Basically the team wants to help artists save time, providing them with powerful tools for creativity and efficiency. Make sure to discuss the talk in the comments.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    Talk: Open World & Landscape Tools in UE4