Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
The founder of Texturing.xyz Jeremy Celeste has presented Despecular – a tool/filter for removing indirect specular reflection on skin. The tool mimics the effect of a cross polarized technique using a single image on human skin.
Companies with a scanning system using bounced lights that produce an even lighting on the subject are said to benefit from the solution.
As POC in this video, I choosed the Emily 2 project’s images, with cross polarized and unpolarized images to compare Despecular tool vs true cross polarized images.
The tool also works really well on unwrapped face images from a scanning software such as Agisoft Photoscan or Reality capture.
Nuke allows batch processing using same or different settings, also a real time preview for adjusting the weight slider as desired.