hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
Don’t miss another cool event from Gnomon in a couple of weeks. On Thursday, August 30th, Gnomon will host The Art of Fortnite: An Evening with Epic Games.
Grab your pickaxe and get ready to boogie down on Thursday, August 30th, as Gnomon proudly presents The Art of Fortnite: An Evening with Epic Games. Join us for a night of exploration as we delve deep into the design and workflows that go into creating Fortnite’s iconic look with top artistic talents from the team behind the award-winning and immensely popular battle royale game.
Artists and video game industry professionals of all levels will have something to look forward to as our presenters walk through the evolution and development of Fortnite’s art style, discuss the processes and challenges of creating environments for a stylized and incredibly destructible world, and illuminate the workflow and pipeline solutions required for texturing Fortnite’s kooky cast of characters.
For those unable to attend, we’ve got you: we’ll be streaming the live presentations on Gnomon’s official Twitch channel from 7:15 PM PT.
7:30 – 8:05 PM: Concept Art and Designing the World of Fortnite with Ben Shafer
8:10 – 8:45 PM: Character Texturing with a Focus on Process Improvement with Bradford Smith
8:50 – 9:25 PM: Creating Destructible Environments in a Stylized Universe with Scott Homer
9:30 – 10:00 PM: Audience Questions
You can get more details here.