I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
Take a look at the collection of concept art from recently released No Man’s Sky. Despite being procedurally generated, the game has its own unique style, which makes it look like a science fiction book cover come to life.
No Man’s Sky is procedurally generated, but we always want it to have a unique recognisable style, to look like a science fiction book cover come to life.
This is only possible because of our super-talented art team. When we talk about No Man’s Sky, we like to talk about the maths involved in creating the visuals, but really it’s our artists that give the game its beautiful style.
We wanted to try and explain how it works with a quick video, because it’s very different to any other game we’ve worked on.