Fuck off, Ad. It cost $$$$$$$
Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.
Haha.I can understand English. I am just not good at speaking. It has been a long time I don't speak English, but I can read. Anyway, thanks for sharing my artwork. Thank you for loving it.
Maybe Dreadnought is not the most popular space game in the world, but it is one of the most visually striking. It has some absolutely astonishing concept art and vehicle design, you’ve ever seen. One of the main artists behind these amazing images is Yuriy Mazurkin – the principal concept artist at YAGER. He managed to build some absolutely amazing images.
His works have a very clear industrial style and capture the esthetics of the game beautifully. If you are interested in Dreadnought and want to learn more about its production, I suggest taking a look at this interview with Michael Oberschneider, who designed the spaceships for the game. And here’s a little overview of Dreadnought’s main production challenges.