$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.
Beta build 3 is already out there. Users can play with the new AO options and texture tiling.
The information was originally posted in Toolbag 3 group on Facebook, which you can join. The company has finally removed all secrecy requirements and you can publicly post screenshots, discuss specific features, make tutorials, stream about Marmoset Toolbag 3.
Art by Jordan Dubosc
To join the community you just need to download the full installer and dive into the features of the new version. Download the installer here.
Download the Unreal Engine import plugin here.
Latest updates (since Beta Build 2):
- Material Texture Tiling
- ‘Groupless’ AO bake option
- Scale Reference Figure for visualizing scene scale
- New Sky Presets
- Example Scenes (see Help -> Example Scenes)
- Better High DPI font display & scaling
- Returned Missing Texture Locator dialogs
- More robust custom shader support (now works with tessellation & more)
- Numerous bug fixes
Author: Artyom Sergeev