Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
Have you heard about a game called New World? It’s a new MMO experience from Amazon that offers some impressive and diverse environments (revealed on the game’s Twitter account), a variety of gameplay mechanics, and more.
It seems that the game will feature all kinds of environment types: snowy peaks, rich forests, and more. The screenshots offer a look at the bleak Damned Capital contrasts as well as some warm outposts.
It’s actually all about the diversity here that can make gamers keep playing the new game. Combine it with a variety of different feature like crafting and dynamic battles to get a title worth waiting for. The team hasn’t announced the release date yet, but you can always head to the official site for more details and screenshots (you can also sign up for the alpha now).
Here are some more screenshots: