This Fluid Simulation Blender Add-on Now Supports Flow Map Export

Developer Specoolar has released CellFluids 1.6, featuring the ability to export baked Flow Maps to Unity and Unreal Engine.

3D Artist and Game Developer known as Specoolar has rolled out a new update for CellFluids, an improved version of the Geometry Nodes-powered 2.5D add-on for simulating fluids with EEVEE and Cycles. We already covered the previous version, which introduced enhanced visuals, updated simulation algorithms, new tools for simulating small splashes, and other features.

This time, the developer implemented the ability to revert baked Flow Maps and to export Flow Maps to other programs such as game engines.

Here's the list of CellFluids' current features:

  • Fast interactive fluid simulations
  • Realistic fluids
  • Lightweight and not resource-intensive
  • Works only with EEVEE and Cycles
  • Bakes any state of the fluid to a static mesh with a Flow Map
  • Exports baked Flow Maps to Unity and Unreal Engine

CellFluids 1.6 comes with a step-by-step video tutorial showcasing the process of exporting CellFluids' baked Flow Maps to Unity and Unreal Engine.

CellFluids is available at Blender Market at $20. The free demo version contains a pre-baked Flow Map fluid and shaders for Unity and Unreal Engine for importing the fluid. For Unity, both URP and HDRP are supported.

The add-on requires Blender 3.6 or above and includes documentation and a list of tutorials by other artists shared on its Blender Market page.

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