Tips & Tricks on Reference Research
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Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.

Tips & Tricks on Reference Research
24 July, 2017

What are the most important steps of your production process? Modeling? Texturing? Lighting? These are all significant, yes. But there is one more essential step you should never forget about. We’re talking about collecting references. Your choice of references might break or save your art, so you should approach this task carefully. What are the tricks here? David Croft-Sharland shared an awesome study outlining tips and tricks when it comes to being efficient with the reference research stage.


You can get a document with all these tips and tricks for free on Gumroad. Make sure to check out the artist’s works here

Source: Polycount

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