Tutorial: Automatic Materials and Rendering in MODO
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by Ronnybrendo Vieira Lima
3 hours ago

Por favor não parem, trabalho perfeito, nostálgico, me lembra da minha infância com os meus amigos jogando o HL1 e se divertindo. Com essa engine o jogo ficou muito lindo, eu sei que não é fácil fazer este jogo do zero mas eu pagaria qualquer valor caso este jogo esteja a venda no steam, não importa quanto tempo demore.

Can I buy this trees like somewhere?

by Yacob
13 hours ago

hi , i eanted to make your handgun in blender and i fell short on the top curved surface , how do you make that

Tutorial: Automatic Materials and Rendering in MODO
2 April, 2018

Tor Frick has just released a new tutorial on generating automatic materials. The guide covers the full process, showing how you can get nice-looking renders to attract new viewers and build AAA projects.  

This tutorial is an in-depth walkthrough on how to create automatic materials without UVs in Modo from scratch, and how to render these out and composit them in Photoshop, to create the final renders shown.

It goes through how to set up the materials, how to know your way around the shader tree, tricks to hide tiling, get the most out of different types of masking, using procedural textures, and how to use the assembly in MODO, as well as rendering, optimising render times, basic lighting tricks, and how to composit aswell as cheat and texturepaint your renders in Photoshop.

Tor Frick 

The pack on Gumroad features 3.5+ hours of narrated video. It also comes with example Modo scenes, textures and Photoshop files for you to figure out the whole process. 

Get the tutorial for $25

Source: Gumroad

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