Tutorial: Photorealistic Heads in RenderMan
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by utku demir
2 hours ago

for the god sake do it for 3ds max and take my money yoo

We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/

9 hours ago


Tutorial: Photorealistic Heads in RenderMan
6 November, 2018

Check out a new tutorial from the team behind Pixar’s RenderMan on using Eisko’s head scan to render a photorealistic head using RenderMan’s latest tech. You’ll also learn about taking advantage of a fine micro displacement map generated from the original 4K map thanks to Cronobo’s Nexture

The tutorial features a number of sub-chapters that break down the creation of the scene with useful tips and tricks:

The whole project started with the following original reference:

A lot of details here, right? Not to mention the challenges behind the photorealistic skin. It’s all about nuances, actually, but there’s always a way to achieve great results. Just follow the full guide here to learn how. 

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