Tutorial: Photorealistic Heads in RenderMan
Subscribe:  iCal  |  Google Calendar
Kyiv UA   22, Sep — 23, Sep
Valletta MT   23, Sep — 29, Sep
24, Sep — 27, Sep
Tokyo JP   25, Sep — 27, Sep
San Diego US   27, Sep — 30, Sep
Latest comments
by Fuck off
5 hours ago

Fuck off, Ad. It cost $$$$$$$

by Paul Jonathan
13 hours ago

Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.

Haha.I can understand English. I am just not good at speaking. It has been a long time I don't speak English, but I can read. Anyway, thanks for sharing my artwork. Thank you for loving it.

Tutorial: Photorealistic Heads in RenderMan
6 November, 2018

Check out a new tutorial from the team behind Pixar’s RenderMan on using Eisko’s head scan to render a photorealistic head using RenderMan’s latest tech. You’ll also learn about taking advantage of a fine micro displacement map generated from the original 4K map thanks to Cronobo’s Nexture

The tutorial features a number of sub-chapters that break down the creation of the scene with useful tips and tricks:

The whole project started with the following original reference:

A lot of details here, right? Not to mention the challenges behind the photorealistic skin. It’s all about nuances, actually, but there’s always a way to achieve great results. Just follow the full guide here to learn how. 

Leave a Reply