for the god sake do it for 3ds max and take my money yoo
We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/
Check out a new tutorial from the team behind Pixar’s RenderMan on using Eisko’s head scan to render a photorealistic head using RenderMan’s latest tech. You’ll also learn about taking advantage of a fine micro displacement map generated from the original 4K map thanks to Cronobo’s Nexture.
The tutorial features a number of sub-chapters that break down the creation of the scene with useful tips and tricks:
The whole project started with the following original reference:
A lot of details here, right? Not to mention the challenges behind the photorealistic skin. It’s all about nuances, actually, but there’s always a way to achieve great results. Just follow the full guide here to learn how.