Tutorial: Stylized Foliage Wind In UE4
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
San Jose US   17, Mar — 22, Mar
San Francisco US   18, Mar — 23, Mar
San Francisco US   18, Mar — 23, Mar
York US   26, Mar — 29, Mar
Latest comments

Doesn't they say the same thing about photography when it was emerging? ;)

Agreed. This is just depressing and is a detriment to society. If this keeps advancing at its current rate, good art will be so trivial to generate that it won't be special anymore. Art will slowly morph into a banal distraction, with creating an original piece being as easy as applying an Instagram filter. The role of the human artist will change from a craftsperson to someone who picks a bunch of parameters, gives it to the AI, and chooses the best output. This type of technology is a threat to the very existence of art as a craft, will completely devalue artwork, and will make the journey of training to become an artist obsolete. I hate these researchers for what they're doing to a field that I love.

I disagree. There will always be demand for real artists. Like any other digital software, this is just a tool with the possibility to help artists create compelling worlds faster and add realism that would otherwise have taken days to make using other methods. As a 3D character artist, I would love to use this to create quick backdrops to place my characters in to enhance final renders.

Tutorial: Stylized Foliage Wind In UE4
12 June, 2018
News

Jack McKelvie has recently shared a guide to setting up naturalistic foliage wind that can be used with both stylized and realistic environments. The artist has also shown how you can create a material to dynamically modify the vertex normal direction of an asset.

In this tutorial, I’ll show you how to make very naturalistic foliage wind that can be applied to both stylized and realistic environments. As a bonus, I’ll show you how to make a material that will allow you to dynamically modify the vertex normal direction of an asset. This is useful for many things including fixing the normals of grass, modifying the tree trunks to give smoother intersections or even removing lighting seams between the terrain and intersecting meshes.

I’ve also included the project files for free. Pick them up here.

Jack McKelvie 

The tutorial was originally published on ArtStation. You can get the artist’s project files for free here

Source: ArtStation

Leave a Reply

avatar