Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
The RedefineFX channel has a new tyFlow for 3Ds Max VFX tutorial that shows how you can set up a smoke funnel simulation to create a Thanos portal.
The video discusses using “the body force helper in Phoenix FD to attract the smoke from one object to another, setting up an animated noise map to break up the emission of the smoke across the surface of the torus, adding noise and turbulence to the smoke simulation to add more variation and tweaking the volumetric rendering settings to achieve the final smoke look.”
The second part focuses on using tyFlow to create the small lightning FX that pop up throughout the smoke funnel. You will learn how to use the position object operator and find a target to attract the lightning from one object to another.
Then, you will learn about setting up Vray lights and simple Vray rendering settings, including minor post-production in After Effects.
The goal of the ClearCut courses is to teach you a solid workflow that is used in the AAA game industry. The first episode covers the process of creating an AAA fire hydrant from start to finish.
Any future updates are included and will be available for download in case they are released. Next episodes are not included.