Video: Channel Packing UE4 Tutorial
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Latest comments
by Ronnybrendo Vieira Lima
2 hours ago

Por favor não parem, trabalho perfeito, nostálgico, me lembra da minha infância com os meus amigos jogando o HL1 e se divertindo. Com essa engine o jogo ficou muito lindo, eu sei que não é fácil fazer este jogo do zero mas eu pagaria qualquer valor caso este jogo esteja a venda no steam, não importa quanto tempo demore.

Can I buy this trees like somewhere?

by Yacob
11 hours ago

hi , i eanted to make your handgun in blender and i fell short on the top curved surface , how do you make that

Video: Channel Packing UE4 Tutorial
27 April, 2017
News
Nick Reynolds uploaded another quick tutorial. This time the topic of the video is ‘channel packing’. Neat optimization technique for video games.

It’s not a super exciting topic, but it’s great for saving texture memory and never run out of texture memory. It’s a very important technique for bigger productions, where you actually need to make sure that everything works properly. As always you can grab the necessary materials over here.

Nick actually has a whole series of tips. He releases a new video every Tuesday, addressing some particular issue in the 3d workflow and providing his solution. The videos are very varied, covering a bunch of topics: from PBR to photoscans and scattering. We’ve worked with Nick to present some of his tutorials as videos on 80.lv. You will be able to download all related files (including the videos) over at his Gumroad. It’s completely free.

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