Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
Yesterday Gnomon held a fantastic event “Uncharted 4 Environment Art: An Evening with Naughty Dog“. It was running for almost 3 hours, with talks by a lot of great artists, including David Baldwin (Environment Artist), Brian Beppu (Texture/Shader Artist), Heather Cerlan (Texture/Shader Artist), Todd Foster (Environment Artist), Jeremy Huxley (Environment/Shader Artist), Jonathan Schmidt (Texture/Shader Artist), Reuben Shah (Environment Artist) and Anthony Vaccaro (Environment Artist – here’s our interview with Anthony). These amazing guys covered most of the ground on environment production, starting with concepts and ending with the way environments support gameplay.
If you’re wondering they’ve covered Madagascar production and the creation of the ship environment as well, this is your lucky day. A lot of time was devoted to the readability of the environments, pre-production work and the whole way various artists and designers collaborate on huge projects like Uncharted 4. Here are the videos for your enjoyment!
Part 1: Pre-Production Work
Part 2: Madagascar – Fancy Production Work
Part 3: Supporting Gameplay Through Readability
We’ll provide some shorter descriptions of each talk at a later time. Meanwhile, you can enjoy some of the amazing interviews we’ve had with the artists from Naughty Dog right here at 80.lv.