Fuck off, Ad. It cost $$$$$$$
Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.
Haha.I can understand English. I am just not good at speaking. It has been a long time I don't speak English, but I can read. Anyway, thanks for sharing my artwork. Thank you for loving it.
It seems hard to believe, but Counter-Strike was actually born back in 1999. Seems like yesterday for me personally. We used to go to those horrible post-Soviet LAN-clubs and play this project senselessly. Anyway, for old people like me and fans around the world Valve actually made a short documentary, giving a brief look into the production of Counter-Strike.
Minh Lee and Jeff Cliffe didn’t expect their game to be such a huge success. It all started as a small mod, developed by two college kids, who loved FPS. They couldn’t even get the playtesters to help them test the game. However 6 months since the official release of the mod have passed, and Counter-Strike suddenly became a huge hit. They’ve paid a lot of attention to community feedback, adding a whole bunch of features to the game. The community was very creative, submitting almost a hundred maps a week!
No wonder back in 2000, Valve actually bought Counter-Strike and changed the life of this mod forever. Watch this video, seriously, it’s great.