I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
It seems hard to believe, but Counter-Strike was actually born back in 1999. Seems like yesterday for me personally. We used to go to those horrible post-Soviet LAN-clubs and play this project senselessly. Anyway, for old people like me and fans around the world Valve actually made a short documentary, giving a brief look into the production of Counter-Strike.
Minh Lee and Jeff Cliffe didn’t expect their game to be such a huge success. It all started as a small mod, developed by two college kids, who loved FPS. They couldn’t even get the playtesters to help them test the game. However 6 months since the official release of the mod have passed, and Counter-Strike suddenly became a huge hit. They’ve paid a lot of attention to community feedback, adding a whole bunch of features to the game. The community was very creative, submitting almost a hundred maps a week!
No wonder back in 2000, Valve actually bought Counter-Strike and changed the life of this mod forever. Watch this video, seriously, it’s great.