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Take a look at an ambitious project called Virtual Cities: An Atlas & Exploration of Video Game Cities. It is a richly illustrated atlas that is said to document the deep and exciting history of game cities, providing original maps, ink drawings, and insightful commentary and analysis.
Video games allow us to construct and visit believable imaginary cities, provide us with glimpses of ancient urbanism, and let us immerse ourselves in the wildest utopias and darkest dystopias of our possible futures. They are an unprecedented canvas for experimenting with the urban environment, and an utterly unique medium for experiencing cities both imagined and real in truly immersive ways.
Game urbanist, designer, and writer Konstantinos Dimopoulos, and visual artist Maria Kallikaki have embarked on a virtual journey to explore, catalogue, and map the most spectacular, intriguing, and defining places of this new digital geography.
Virtual Cities: An Atlas & Exploration of Video Game Cities is an ambitious and richly illustrated atlas that is the first detailed attempt to document the deep and exciting history of game cities via a combination of original maps, ink drawings, and insightful commentary and analysis.
Virtual Cities will be a beautiful book meant for lovers of cartography and imaginary worlds, artists, game designers, world builders, and, above all, everyone who plays and cares for video games.
The book will cover more than 40 game cities across literary and gaming genres, including a detailed look at Half-Life 2’s City 17, Grand Theft Auto V’s Los Santos, Yakuza’s Kamurocho, Fallout’s New Vegas, Silent Hill, Ant Attack’s Antescher, and Shadowrun’s Hong Kong.
About the Book
- A full color, high-quality hardback with printed endpapers.
- Approximately 200 pages.
- 210 by 286mm format with head and tail bands.
- Over 40 original maps, and more than 100 drawings.
- Contains over 50,000 words and amazing pledge levelsю
You can learn more about Virtual Cities and support the project at Unbound.