Love your stuff! thanks for the info. You achieve surprising graphics using Unity which is great news.
is that images related to coc generals 2? zero hour ?
@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Pixiv is getting ready to release a free character maker called VRoid Studio at the end of July 2018. The tool will help you easily create 3D models of characters for 3D animation, games, VR / AR platforms, and more.
VRoid Studio is an application for Windows / Mac that can create 3D models, and anyone can use it free of charge. The created 3D model can be exported to other 3D applications. The app supports export in VRM format after release with more file formats coming in the future.
VRoid Studio is a character maker capable of solving different problems and modeling cool characters with the help of simple operations. It appears that the tool holds a nice potential.
An open beta version will be available at the end of July 2018. You can learn more about the tool here.