The project helped the artist to learn more about UE5's Lumen, Nanite, and Niagara features.
Have a look at I'll Find You, Luna, a beautiful walking simulator game prototype with Poland/Eastern Europe-like vibes created by Senior Art Manager at NVIDIA Andrew Averkin. Made with Megascans, UE Marketplace assets, and Unreal Engine 5, the project depicts a concept and a visual idea of a game about a guy named Rick looking for a missing girl named Luna, uncovering the dark secrets of a small town in the process. According to the artist, the project helped him to learn more about UE5's Lumen, Nanite, and Niagara features and allowed him to practice with camera animation, decals, commands, and more.
And here's a short story about the game itself written by Andrew:
"You play as the main character Rick, who is searching for a missing girl named Luna, who along with other children, disappeared under unusual circumstances, just like Rick's daughter disappeared many years ago. He thinks that Luna is the key to what happened with all children and his hope to find them. Rick searches for clues, investigate the streets of a small city, and finds its dark secrets."