Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
The founder of Epic Games and the creator of Unreal Engine shared an answer he gave to a question on video game graphics future back in 1996.
1996 was a big year for games. We’ve seen the release of Tomb Raider, Donkey Kong Country 3. Nintendo released Nintendo 64. 3d was in the air. But new crazy visuals were a little bit overwhelming for some journalists. And one of them approached Tim Sweeney for a comment. And this is what he said.
In all seriousness, Tim Sweeney was actually correct in his predictions, being off only in terms of some timing. What should we expect in terms of video game visual realism in the upcoming years? We’ll according to Tim, we’re there for various types of objects, “but still far from photorealistic realtime GI and digital humans. <100x more may get us there.” So here’s to further technical advancements in code and hardware.
Remember, next Monday Unreal is turning 19.