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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
The founder of Epic Games and the creator of Unreal Engine shared an answer he gave to a question on video game graphics future back in 1996.
1996 was a big year for games. We’ve seen the release of Tomb Raider, Donkey Kong Country 3. Nintendo released Nintendo 64. 3d was in the air. But new crazy visuals were a little bit overwhelming for some journalists. And one of them approached Tim Sweeney for a comment. And this is what he said.
In all seriousness, Tim Sweeney was actually correct in his predictions, being off only in terms of some timing. What should we expect in terms of video game visual realism in the upcoming years? We’ll according to Tim, we’re there for various types of objects, “but still far from photorealistic realtime GI and digital humans. <100x more may get us there.” So here’s to further technical advancements in code and hardware.
Remember, next Monday Unreal is turning 19.