Witcher Documentary – The Story of CD Projekt
Events
Subscribe:  iCal  |  Google Calendar
Miami US   15, Jul — 20, Jul
Orlando US   24, Jul — 27, Jul
Grapevine US   25, Jul — 29, Jul
Los Angeles US   28, Jul — 29, Jul
Los Angeles US   28, Jul — 2, Aug
Latest comments

It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.

can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.

Can it produce quads, too?

Witcher Documentary - The Story of CD Projekt
3 October, 2017
News

How was the Witcher game series born? How did Geralt make it to the third part and become one of the most popular game heroes? Noclip released the opening episode of the team’s six-part series on The Witcher with Marcin Iwiński talking about life in socialist Poland, the business of games distribution and the founding of CD Projekt.

We’ll get five more episodes with intricate details on the story of the famous studio over the next two weeks. The members of CD Projekt will tell us about their approach to environment design, quests, cinematic design and more. 

Here’s the schedule:

  • Remembering The Witcher 1 & 2 – Wednesday, October 4th – The creators and players of W1 and W2 reminisce, while Marcin continues the story of the company’s rise and near falls.
  • Creating the World of The Witcher 3 – Friday, October 6th – How level design, environmental design, and living world design combine to create the world of Wild Hunt.
  • The Quests of Wild Hunt – Monday, October 9nd – Detailing the design of W3’s most memorable quests and the many quests that changed during development.
  • Found in Translation – Wednesday, October 11th – Localisation & adaptation departments detail the incredible work that goes into making The Witcher multi-lingual.
  • The Devil’s in the Details – Friday, October 13th – How elements like music, cinematic design, combat and more, combine to create a believable universe.

Make sure to subscribe to the Noclip channel.

Source: YouTube

Leave a Reply

avatar