Your Chance to Work at Campo Santo
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by Assignment help
8 hours ago

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by Matthieu CHOLLET
19 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Your Chance to Work at Campo Santo
2 June, 2016

There’s a great open position in one of the best indie-studios on the market right now. The guys from Campo Santo (Firewatch) are looking for an experienced art director. Here’s the description of this position:


The perfect candidate can do 100% of the visual development on a game (concept art, branding, mood, color) and can transition into full-time game developer as the vision comes to life in the engine (textures, lighting, paint-overs, you name it).

We’re looking for someone with a strong personal visual style along with great communication skills paired with something to say.

Application is open to all past experience levels.

We anticipate a lot of interest in the position and we will carefully consider every application we receive. Due to volume, we won’t be able to respond to everyone who applies.

Competitive salaries, profit sharing, normal hours, plenty of vacation, health/dental/vision, and a growing list of benefits (as we’re just beginning to expand from “indie dev” to “indie dev great folks would like to work for”) Full-time salaried position in San Francisco, CA but would consider a remote worker (in very special cases — must be in the Pacific time zone and amenable to travel to SF on a regular basis)

Email your resumes to It’s a great opportunity to anyone willing to work at a very interesting company.

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