Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
There’s a great open position in one of the best indie-studios on the market right now. The guys from Campo Santo (Firewatch) are looking for an experienced art director. Here’s the description of this position:
The perfect candidate can do 100% of the visual development on a game (concept art, branding, mood, color) and can transition into full-time game developer as the vision comes to life in the engine (textures, lighting, paint-overs, you name it).
We’re looking for someone with a strong personal visual style along with great communication skills paired with something to say.
Application is open to all past experience levels.
We anticipate a lot of interest in the position and we will carefully consider every application we receive. Due to volume, we won’t be able to respond to everyone who applies.
Competitive salaries, profit sharing, normal hours, plenty of vacation, health/dental/vision, and a growing list of benefits (as we’re just beginning to expand from “indie dev” to “indie dev great folks would like to work for”) Full-time salaried position in San Francisco, CA but would consider a remote worker (in very special cases — must be in the Pacific time zone and amenable to travel to SF on a regular basis)
Email your resumes to email@example.com. It’s a great opportunity to anyone willing to work at a very interesting company.