ZBrush Character Sculpting from 2D Concept
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Los Angeles US   12, Jun — 15, Jun
Latest comments

I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.

by uuuuuuuuuuuuuuuu
21 hours ago


by BakingSoda
2 days ago

Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.

ZBrush Character Sculpting from 2D Concept
3 January, 2018
Character Art

Jesse Sandifer is working on a new massive tutorial, which will help you master ZBrush for character art.

Jesse has worked in the industry for over 17. He contributed to 150 characters over the years, helping companies like Blur Studio, Hasbro Toys, PCS Collectibles, Prime1 Studio, Axis Animation, Project Triforce, Fox, Warner Brothers, Zynga, Autodesk, Daz3D, Visual Creatures, ReelFX, NBA Dallas Mavericks, Ryan Kingslien’s ZBrush Workshops. Currently, he’s working as a Lead Character Artist at Respawn Entertainment.

In this new ZBrush character sculpting workshop, I’ll show you how to follow an approved concept and bring it to glorious 3D life!

“Concept” can be from your internal concept department at work or an external client who wants you to “make this”. The approach is pretty much the same and that’s what the heart of this workshop will be. (Our concept above is from the great Sean McNally! – Lucas Arts, Blur Studio, Blizzard, Whitemoon Dreams….and my sculpt on the right was to show a quick mockup)

This isn’t about “tracing”, it’s about visual analysis, and using techniques to translate what you see and give them true form.

This is just a preorder. You pay nothing until the author actually starts delivering videos. If the interest is not high enough, the author may cancel the project. Plus, signing up now for the one-time payment of $59 gives you a huge discount off what will eventually be around $100+ for those who join after pre-order.

The tutorial should be really big, covering the basics and some more in-depth stuff like working on skin and pose.

Source: gumroad.com

Leave a Reply

Be the First to Comment!