Kimmo Kaunela
Lead Environment and Tech Artist at Planetrism
Experimenting With Features for Large-Scale Game Projects in UE5
Lead Environment and Tech Artist at Planetrism Kimmo Kaunela spoke about developing large-scale game projects in UE5, told us about his Unreal Engine journey, and discussed Unreal Engine 5's new Chaos Vehicles, Lumen, and procedural tools.
Kimmo Kaunela
Jun 01, 2022
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Modular Western Desert Town in UE4
Kimmo Kaunela did a breakdown of his Western Desert environment pack that includes over 200 models, materials, dynamic day/night cycle, rain option and more.
Kimmo Kaunela
Oct 23, 2018
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Realistic Environment Look with UE4 & Speedtree
Kimmo Kaunela talked about the way he produced Medieval Village, and how he used new features of Unreal Engine in this process.
Kimmo Kaunela
Jul 20, 2017
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Procedural Planets for Epic Skies
Kimmo Kaunela shared the way he approached the production of procedural planets with Substance Designer.
Kimmo Kaunela
Feb 08, 2017
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Desert Express: Creating A Game from 3D Scene
After a short break, we’ve talked with Kimmo Kaunela about his most recent Desert Express scene and how he’s going to build
Kimmo Kaunela
Dec 21, 2016
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UE4 Production of Kimmo Kaunela
Environment artist Kimmo Kaunela talked about his amazing Unreal Engine 4 environment, inspired by the amazing work of Naughty Dog.
Kimmo Kaunela
May 31, 2016
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Optimizing The Scene and Working With Lighting in Unity 5
Finnish 3D artist Kimmo Kaunela talked about porting his Zero Gravity scene into Unity 5 and highlighted the biggest advantages of the engine for PBR-scenes.
Kimmo Kaunela
May 27, 2015
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