A WIP Look at RoboCop Rogue City's Main Character

Jakub Chechelski has showcased a detailed RoboCop model created for Teyon's recently-released FPS.

Last week, developer Teyon and publisher Nacon officially released RoboCop: Rogue City, a new action FPS game that lets you become the legendary part man, part machine, all cop and protect the innocents by confronting the thugs that inhabit the streets of Old Detroit.

Shortly after the release, Jakub Chechelski, a well-known Creature Sculptor and Senior Character Artist at CD Projekt Red, shared a new ArtStation post, offering a closer look at the game's main character's in-game model.

As stated by Jakub, he was a part of Teyon's character art team and was responsible for recreating the iconic cyborg for the game. To set up Rogue City's version of RoboCop, the artist utilized such programs as ZBrush, Substance 3D Painter, and Unreal Engine. Attached below are the renders shared by Jakub on ArtStation:

In-game shot by Teyon

Earlier, the artist also utilized the same tools to set up the model of Baby Cthulhu, a smaller, yet just as frightening, version of H. P. Lovecraft's most-famous Great Old One reimagined in 3D.

You can check out more of Jakub's amazing digital characters here and play RoboCop: Rogue City over here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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