Allegorithmic Ships Substance Painter 2.0
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amazing stuff man

by Mau Vasconcellos
7 hours ago

Am I tripping? I Always thought "pixel art" was based on those 8-bit old games, with hard pixels and little shapes to form scenes. THis is NO PIXEL ART in my conception, but mere digital images.

by peterpen
12 hours ago

If you wanna to read the information forst time home buyer so access the web link first home buyer program here you read the full information and grants the lone low interest.

Allegorithmic Ships Substance Painter 2.0
17 March, 2016

Allegorithmic released Substance Painter 2.0, an update that is said to turn the popular texturing tool into a mini-pipeline. Now game artists can paint, render and share their creations without ever having to leave their viewport!

Artists can now create and shed the most beautiful light on their 3D assets in the same place. With Substance Painter 2.0, all you need is a modeler and you have a complete Look Development pipeline.

Sébastien Deguy, Founder and CEO of Allegorithmic

Allegorithmic Ships Substance Painter 2.0 Allegorithmic Ships Substance Painter 2.0

At the core of this new workflow is NVIDIA’s Iray renderer. Freshly integrated, this powerful path tracer can produce photorealistic renders at the touch of a button, with no restrictions on resolution or material complexity.

Other Key Features Include:

  • New Creation Tools: Substance Painter 2.0 launches with an enhanced library of scanned materials, smart masks, finishing filters and tool brushes. Artists can continue to build this library through a live link to Substance Share, which gives them free access to the community’s best designs.
  • Substance Store: Curated materials, brushes, patches, HDRIs, and meshes are now available for purchase. Items can be obtained individually, or as Mood Packs that cover specific themes like “Sci-Fi Alien” and “Medieval Knight”. For added convenience, all assets immediately download into user libraries.
  • Smudge and Clone: New painting tools make it possible to create smudges and clone channel regions, barring the need for touch-ups in external software.
  • Imaging and Viewport Updates: Full screen mode, 3D mouse support, and improved image quality have all been added, making the experience of asset creation more immersive. Improved normal mapping will also enable better renders on material heights.
  • Direct Exports to Engines and Showcase SitesSketchfab and ArtStation now have direct links through the viewport, making the portfolio creation process simple.

Allegorithmic Ships Substance Painter 2.0

Allegorithmic Ships Substance Painter 2.0

Allegorithmic Ships Substance Painter 2.0

For more information, you can visit the Allegorithmic website.

Pricing and Availability

Substance Painter 2.0 is available today for the Mac OSX, Windows and Linux platforms. Indie licenses are available for $149, while pro licenses are $590. Interested artists can purchase Substance Painter on, Steam or the Unity Asset store.

Source: official press release

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