Guys! We need "Favorites" tab here on 80.lv
My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!
A group of young and incredibly talented game artists are currently working on an internal benchmark project. It’s not a game, it’s not a a cinematic trailer. It’s just a nice piece of 3d visual art, that can show what a couple of young individuals can create with some time and amazing technologies on their hands.
This project has been announced over a year ago in September 2014 and most of us haven’t heard anything about it ever since. Only recently one of the developers – Bao Ngoc Vu – has published a very interesting video of the scene. It’s still a work in progress but it can boast some amazing visuals.
The scene is a little empty right now. But there will be an additional character, which is still under construction. There’s a little sketch that depicts this warrior standing in a crazy medieval fantasy setting.
The guys who are building this thing have some connection to Yager – a studio, which is currently working on an awesome new F2P-game called Dreadnaught. It’s an Unreal Engine 4 game, so no wonder the developers are using this engine to produce the scene. Apart from that they also used Maya fluids (for flipbooks), Adobe After Effects (to make flipbooks loopable), Photoshop and Apex (cloth).
There are 3 people working on this project. There’s Sarah Mai, who’s doing the VFX (which look stunning btw). There’s Lenz Monath, who is doing the environment art, Bao Ngoc Vu – the character artist and Yuriy Mazurkin – the concept artist, and Tilmann Milde (technical lighting and shader artist). These guys are incredibly talented, so we encourage you to check out their portfolios. These are amazing.
We can’t wait to see the fully finished product! It’s just one level, so hopefully, we’ll see more of this in the future. Amazing stuff.