It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Check out an amazing series of animated sketches by a concept artist Jakub Javora. Jakub has mixed Maya and Photoshop with some 3D techniques to bring his nice illustrations to life. The results are definitely outstanding!
I am experimenting with some 3d techniques to make simple animation from painting. These are some results. What do you think about this time of effect and what tool do you use? I am using just Ps and Maya.
And here are some other animated works the artist has presented earlier:
You can find more of his art here.