The event, organized by Keith Self Ballard and Andrew Maximov, will tell you about game art direction and how to develop a broader artistic vision.
Are you ready for the fifth annual Art Direction Bootcamp at GDC? The event, organized by Keith Self Ballard and Andrew Maximov, will tell you about game art direction and how to develop a broader artistic vision. Leading artistic forces of the game industry will discuss what really matters in art, and how to build or support a vision and make friends doing it.
Here are the talks to be held during Art Direction Bootcamp:
- “Building a Creative Future with Artificial Intelligence” by Andrew Maximov (Promethean AI, LLC)
- “What They Don’t Teach You in Art School: Lessons for First Time Leads” by Erica Pinto (Sony Santa Monica Studio)
- “Team Growth and Preserving Team Culture on Marvel’s Spider-Man” by Jacinda Chew (Insomniac Games)
First of all, it’s a great chance to get more insights from Andrew Maximov, the man who is going to revolutionize the industry with the upcoming Promethean AI, but there’s more with a number of top talents who will join the party.
“There will be a wealth of concentrated art-specific information from the top minds of the industry that should be interesting not just to newbies and students, but seasoned professionals who are concerned with pressing issues of the day and industry realities. New friends that are also passionate about game art are welcome.”
You can learn more about the event here.