@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Is this not like gear VR or anything else
Is the upcoming Battlefield 5 realistic enough? We won’t talk about women and black characters, but let’s discuss the game’s maps.
Travel blog writer Zoe shared several photos and screenshots comparing the game and real-life Rotterdam. The similarities here turned to be remarkable. Just look at the Rotterdam’s Erasmus statue to understand how much time DICE spent studying the Dutch city.
Make sure to read Zoe’s article to learn more about the stories of the city and how they made it into the game. You learn about one church’s beautiful stained glass “removed before the bombings to prevent damage,” and eventually re-installed after the war, for example.
There’s also the Witte Huis which was the first high-rise building to be constructed in Europe, becoming a useful sniper point for the Dutch army during the Battle for Rotterdam.
“I think it is impressive of DICE to have made the map so realistic,” Zoe told Eurogamer. “The features of the map make it very recognisable and brings to life the ‘old Rotterdam’ from before it was bombed.”
Make sure to check out Zoe’s amazing blog post for more details.