Awesome breakdown. Good designers often have similar processes.
Found it here: https://exoside.com/quadremesher/, just in case anyone else is looking for it.
The link at the end is pointing back to the article. Couldn't find the Quad Remesher and I would really love to test it.
The Blender Foundation has released a release candidate for Blender 2.80, so the final release is just around the corner. This might actually be the final shipping version, so go get your hands on it.
One of the biggest things here is that Blender 2.80 removes Blender Game Engine, and recommends Godot as an alternative. “The Blender Game Engine was removed. We recommend using more powerful, open source alternatives like Godot,” wrote the team.
The team removed a number of features that were no longer under active development or did not fit in the new design to spend more time on new features and redesign the user interface and implementation to be more optimized. The render engine Blender Internal was removed too, replaced by EEVEE.