Blood reimagined in Unreal Engine 4
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I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.

by uuuuuuuuuuuuuuuu
12 hours ago

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by BakingSoda
1 days ago

Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.

Blood reimagined in Unreal Engine 4
10 January, 2016
News

The user Violaine has just posted a new topic on Unreal Engine Forums. It’s a new project, based on the violent game series Blood, which debuted in 1997. While the original project was a FPS, the new version is actually isometric shooter with lots of destruction. So far there’s only one weapon featured in the demo – a pack of dynamite, which is used to destroy enemies and environments.

My team and I are very proud to show you our take on Blood, a PC game from the 90’s. Blood was a First Person Shooter, we imagined it as a twin-stick shooter centered around the use of TNT. We also completely redid the visuals with a semi-stylized art direction. We really wanted to capture the tone of the original game, which is over-the-top, satiric and packed with horror clichés. We also seized the opportunity to explore the destruction capabilities of Unreal 4!


The demo seems very raw and early WIP, but it’s fast, gory and  a lot of fun. Unfortunately, it doesn’t seem like this game was authorized by Monolith, Warner Brothers or Atari. Blood is quite a popular franchise among modders. There were at least three big projects, based in Blood: Transfusion, ZBlood and BloodCM. None of these game were released as commercial projects.

Let’s hope Violaine will be able to continue the work and Monolith won’t kill this project.

Source: forums.unrealengine.com

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