Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
The user Violaine has just posted a new topic on Unreal Engine Forums. It’s a new project, based on the violent game series Blood, which debuted in 1997. While the original project was a FPS, the new version is actually isometric shooter with lots of destruction. So far there’s only one weapon featured in the demo – a pack of dynamite, which is used to destroy enemies and environments.
My team and I are very proud to show you our take on Blood, a PC game from the 90’s. Blood was a First Person Shooter, we imagined it as a twin-stick shooter centered around the use of TNT. We also completely redid the visuals with a semi-stylized art direction. We really wanted to capture the tone of the original game, which is over-the-top, satiric and packed with horror clichés. We also seized the opportunity to explore the destruction capabilities of Unreal 4!
The demo seems very raw and early WIP, but it’s fast, gory and a lot of fun. Unfortunately, it doesn’t seem like this game was authorized by Monolith, Warner Brothers or Atari. Blood is quite a popular franchise among modders. There were at least three big projects, based in Blood: Transfusion, ZBlood and BloodCM. None of these game were released as commercial projects.
Let’s hope Violaine will be able to continue the work and Monolith won’t kill this project.