Breakdown: Frensel Sprite Shader for Toolbag
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by Mikkel
2 hours ago

I freaking Love your art! Great work mate. :)

by utku demir
12 hours ago

for the god sake do it for 3ds max and take my money yoo

We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here:

Breakdown: Frensel Sprite Shader for Toolbag
4 June, 2019

Dmitry Strelkov allowed us to repost his quick guide on making fresnel sprites shader for Toolbag. The artist wanted to add a sprite in Marmoset Toolbag, and finally, he decided to make his own Fresnel-based shader (you can get it on Gumroad). It can help you to generate new effects in a few clicks.

1. Add a file “Sprites.frag” in Marmoset folder. It’s usually path C:\Program Files\Marmoset\Toolbag 3\data\shader\mat\custom

2. Launch Marmoset or reload (if already started)

3. Add your “sprite” geometry in Marmoset

4. (Optional) Cull Back Faces, you can turn off if you want to get the visible backside of a polygon

5. Add new material and apply to poly geometry

6. Add new shader in material and choose in section Extra -> Custom -> Shader -> Sprites.frag

7. Add transparency. Choose in section Transparency.

Cutout (sharp transparency)

Add (soft transparency) + check Include Diffuse

7. Add your Sprite in Sprite Map

Tint Color – Base color and Emissive Color

Size, Intensity, Blur – behavior for Fresnel effect only Intensity Alpha – adjustment for transparent

Intensity Emissive – adjustment for emissive

The breakdown was originally published here.

Abandoned Post Apoc Apartment Game Props by Dekogon is a bundle of high-quality assets and includes all meshes, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget. Additionally includes RAW files (Obj, Fbx, and Textures) for use in other engines or software.

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