Breakdown: Frensel Sprite Shader for Toolbag
Subscribe:  iCal  |  Google Calendar
Cologne DE   20, Aug — 25, Aug
Vienna AT   23, Aug — 25, Aug
Anaheim US   27, Aug — 30, Aug
SEATTLE US   30, Aug — 3, Sep
Vancouver CA   4, Sep — 7, Sep
Latest comments
by Mandy Little
40 min ago

Pretty good post. Thanks to blog author for the wonderful and informative post You may also read the website -

by servo stabilizer
1 hours ago

A servo stabilizer is a servo motor controlled stabilization systems that performs optimum voltage supply using a buck/boost transformer boost that captures voltage fluctuations from input and regulates current to the correct output. For more informetion us :

by Data Bear
3 hours ago

“Nice info!”

Breakdown: Frensel Sprite Shader for Toolbag
4 June, 2019

Dmitry Strelkov allowed us to repost his quick guide on making fresnel sprites shader for Toolbag. The artist wanted to add a sprite in Marmoset Toolbag, and finally, he decided to make his own Fresnel-based shader (you can get it on Gumroad). It can help you to generate new effects in a few clicks.

1. Add a file “Sprites.frag” in Marmoset folder. It’s usually path C:\Program Files\Marmoset\Toolbag 3\data\shader\mat\custom

2. Launch Marmoset or reload (if already started)

3. Add your “sprite” geometry in Marmoset

4. (Optional) Cull Back Faces, you can turn off if you want to get the visible backside of a polygon

5. Add new material and apply to poly geometry

6. Add new shader in material and choose in section Extra -> Custom -> Shader -> Sprites.frag

7. Add transparency. Choose in section Transparency.

Cutout (sharp transparency)

Add (soft transparency) + check Include Diffuse

7. Add your Sprite in Sprite Map

Tint Color – Base color and Emissive Color

Size, Intensity, Blur – behavior for Fresnel effect only Intensity Alpha – adjustment for transparent

Intensity Emissive – adjustment for emissive

The breakdown was originally published here.

Abandoned Post Apoc Apartment Game Props by Dekogon is a bundle of high-quality assets and includes all meshes, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget. Additionally includes RAW files (Obj, Fbx, and Textures) for use in other engines or software.

See the full description

Contact Dekogon

Leave a Reply

Related articles
Character Art Program
Character Art Program