@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Is this not like gear VR or anything else
Here is a new Brushify pack by Joe Garth (don’t forget to read our interview) that is based on a modular approach to building environments in Unreal Engine. The pack features a multi-layer landscape auto shader, alpha brushes for terrain sculpting, high-resolution meshes, and 8k textures. It is worth noting that the pack has been created using real-world data.
The new Volcano Brushify pack lets artists seamlessly create and edit terrain. Mountains here are provided as both meshes (for background landscapes) and as alpha brushes.
The packs also includes a playable level with a complete ready-made landscape.
- 4 Unique terrain pieces (as pictured above)
- Each terrain piece has both meshes and alpha brushes.
- Alpha brush textures can be used to sculpt mountains directly into the landscape.
- This pack contains a ready-made level already built using the Brushify assets.
- Includes a simple landscape auto material that automatically textures the terrain as users paint.
- Texture variants for multiple biomes are included (snow, grassland, desert, and rocky)
Want to learn more about the Brushify project and the production process behind it? make sure to check out our interview with Joe Garth here.